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Add staff sling and ammo #35417
Add staff sling and ammo #35417
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Is there a reason that this does not use pebbles like the other sling? Also: Is this staff really 6L in volume? that's twice that of a quarterstaff, it'd have to be long enough to make reach attacks to feel justified at that size right? |
it was primarily made to throw small pots of burning oil over the walls of cities. It could in theory throw pebbles but it's range is close to a Sheppard sling just with the ability to throw heavier objects. Plus it had a secondary ability to beat things to death, |
in this case you may want to classify items like pool balls as ammunition for it too You may also want to set up dispersion values and the rest like pebbles, clay pellets, ect already have for any item that this would be applicable to and perhaps make larger craft-able variations of clay pellets, lead bearings and such. |
I apologize. The recipe was a bit of a oversight. Will be adding it soon. And yes a pool ball would make an excellent projectile. in its current state it is literally a quarterstaff with a standard sling on the end. I'm not sure how to logically justify nerfing it. |
if it's literally a quarterstaff with with a sling attached, why does it have bashing 25 where again, a quarterstaff has far less of 19? The sling on the end doesn't really make it any better at bashing lol. |
it was changed to 19 from 25. I changed the recipe to use the long stick instead of the quarterstaff and added pool balls in addition to rocks for ammo. It does 18 bash damage now. |
well I can do one of three things
|
I prefer the third option, treat slinging as "tool assisted throwing".
…On Sat, Nov 9, 2019, 5:45 PM TJKing293 ***@***.***> wrote:
well I can do one of three things
1. modify the rock item to have ranged damage and some effects along
with the characteristics
2.Make a "sling rock" ammo
3.say that pebbles when used with this weapon go faster therefore
harder and further
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@TJKing293 changed some things. It does not show any errors anymore and there's no duplicate items. THe rock still works as before but it is now also ammo. This is the result: |
Is "capacity" the size of it's "magazine"? If so, I don't think it should be possible to use this as a melee weapon, while it is loaded. |
Okay, thanks for clarifying. Sounds good to me. |
Co-Authored-By: TJKing293 <[email protected]>
Co-Authored-By: TJKing293 <[email protected]>
Co-Authored-By: TJKing293 <[email protected]>
as far as I'm concerned when the checks are done it is ready to merge. unless somebody else has any objections. |
Getting this error on load:
|
I just downloaded the latest from https://cataclysmdda.org/experimental/. Cannot reproduce your issue. I also spawned and fired the staff sling, no errors show up. |
ok, found override for rock in blazemod and that is causing this error |
Ah, that explains. Where is Blazemod hosted? Maybe I can do something to fix it? |
here on this git repo in mods :) |
Okay I can fix that. |
This reverts commit 8cf4b1e.
Summary
SUMMARY: Content "Add staff sling and ammo"
Purpose of change
To add staff sling and ammunition
Describe the solution
While wielding the staff sling, any rocks in the Characters inventory or nearby will automatically be loaded and fired at the closest target. When ammunition is expended the weapon can be used as a quarter staff. There is a very decent chance of recovering rocks allowing multiple uses of limited ammunition.
Describe alternatives you've considered
N/A
Testing
Use the weapon and ammunition during gameplay
Additional context
This content was made by @TJKing293, I'm just doing the PR.