Remove other zone farming options, deduplication/inconsistency reduction #35390
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Summary
SUMMARY: Bugfixes "Remove other zone farming options, deduplication/inconsistency reduction"
Purpose of change
Fixes #35291
Describe the solution
Remove tilling/planting/harvesting zone activities, as they were done from the multi_farm activity anyway.
The appearance of both in the zone activities menu, could be confusing, seeing as they behaved differently anyway, and currently the tilling/planting/harvesting single zone activities were not functioning correctly anyway.
This is not to say that the multifarm zone activity is better in some fundemental way, its just that theres no need for both now, and NPCs use the multifarm zone activity.
I've also made tilling a dark capable activity, so that its consistent with the iuse:: of a shovel/hoe.
I've kept the fertilizing zone activity, as the multifarm activity currently doesnt cover that, but may do in the future.
Describe alternatives you've considered
Fixing the existing tilling/planting/harvest zone activities to work again, but itd still be duplication of features.
Testing
Loaded up game, opened up zone activity menu ( O ) and only "farm plots" showed up, and not " till plots"
Additional context
N/A