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Tailoring overhaul, part 2: Requirements #35304

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merged 5 commits into from
Nov 12, 2019

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Rail-Runner
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Summary

SUMMARY: Content "Add item crafting requirements used by tailoring overhaul"

Purpose of change

https://github.com/CleverRaven/Cataclysm-DDA/projects/25

Describe the solution

Add all the crafting requirement entries related to upcoming tailoring overhaul. Those requirements have no use until all the framework is done to allow rewriting existing recipes to use the new system. Also introduces a small fix to one of previously added items.

Describe alternatives you've considered

None.

Testing

Copy-pasted newly-added requirements to game files, checked that it runs fine.

Additional context

This is a part of #33806.

@Destragon
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Doesn't renaming the ID for the nylon break savegame compatibility? Or is it fine as long as no player has this item in their world anyway?

@Rail-Runner
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Doesn't renaming the ID for the nylon break savegame compatibility? Or is it fine as long as no player has this item in their world anyway?

It shouldn't result in anything bad; before this change it just replaced another item entirely during loading. And either way it should have been unobtainable for now.

@curstwist curstwist added [JSON] Changes (can be) made in JSON Crafting / Construction / Recipes Includes: Uncrafting / Disassembling labels Nov 5, 2019
@kevingranade kevingranade merged commit 35bff08 into CleverRaven:master Nov 12, 2019
AMurkin pushed a commit to AMurkin/Cataclysm-DDA that referenced this pull request Nov 13, 2019
AMurkin added a commit to AMurkin/Cataclysm-DDA that referenced this pull request Nov 13, 2019
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4 participants