move player::fall_asleep() and dependent functions to Character scope #34828
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Summary
SUMMARY: Infrastructure "move player::fall_asleep() and dependent functions to Character scope"
Purpose of change
part of #34721
required in order for #34807 to work properly.
Describe the solution
moves function declarations from player to Character, changes function definitions to use new scope, changes file the function definition is in from player.cpp to character.cpp where applicable.
Testing
Compiled.
Additional context
Should not have any impact on gameplay, as no saving or loading code was touched.