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Updates Martial Artist and Black Belt profession martial arts lists #34575

Merged
merged 1 commit into from
Oct 9, 2019
Merged

Updates Martial Artist and Black Belt profession martial arts lists #34575

merged 1 commit into from
Oct 9, 2019

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Hymore246
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Summary

SUMMARY: Content "Increased the available styles for Martial Artist and Black Belt professions"

Purpose of change

Martial Artist and Black Belt professions have access to most unarmed martial arts styles.

Describe the solution

After a lot of consideration (see next section), I've decided to update the Martial Artist and Black Belt professions to be able to select from any non-weapon, non-special martial arts style at character creation.

The available styles for Martial Artist and Black Belt are now:

  • Aikido
  • Capoeria
  • Crane Kung Fu
  • Dragon Kung Fu
  • Judo
  • Karate
  • Krav Maga
  • Leopard Kung Fu
  • Muay Thai
  • Ninjutsu
  • Pankration
  • Snake Kung Fu
  • Taekwondo
  • Tai Chi
  • Tiger Kung Fu
  • Wing Chun
  • Zui Qaun

The remaining styles were excluded for various reasons:

  • Boxing - The Boxer profession starts with this style and it makes more sense thematically for them to have it.
  • Bionic Combative - This style cannot be learned in a normal manner and is extremely rare in the world of CDDA.
  • Brawling - This isn't a martial art in the traditional sense. Moreover, both profession meet the requirements (Melee 1) to learn it automatically anyway.
  • Five Venoms - These styles need to be excluded because they are not part of the base game.
  • Weapon Styles - Both profession are trained for unarmed combat and not for weapon combat. Neither profession has levels in the Bashing, Cutting, and Stabbing skills and wouldn't be able to use weapons effectively even with a weapon style.

Describe alternatives you've considered

I originally intended to expand the style lists for the profession by adding a few new styles. However, I needed to spend some time trying to understand the "logic" behind why the Martial Artist and Black Belt professions could only learn a small subset of the existing martial arts styles.

Martial Artist draws it's list from the Martial Arts Training trait (Pankration wasn't added to the trait when it was mainlined) with Aikido swapped out for Muay Thai. At first, I though that Martial Artist only had "combat sport" styles but Tai Chi's inclusion ruined that theory. Black Belt has all the styles Martial Artist has plus Aikido and Zui Quan. You could argue that because the Black Belt is more "skilled" and would be able to learn Zui Quan because it isn't an easy style to learn. On the other hand, that line of thinking doesn't work for Aikido and also doesn't explain why the other styles from the Self-Defense Classes trait are missing. There is also no explanation for the absences of the Kung Fu styles for either profession.

In the end, I couldn't think of a good reason why Black Belt had extra styles that Martial Artist didn't or any reason for why their style lists were so limited. I also think is it is silly that these professions would need to pick up a martial arts trait just to use a normal unarmed style that wasn't on their lists. They should have access to all unarmed styles by default and should only need to pick martial art traits if they want more styles or an exotic (weapon or mod) style.

@ZhilkinSerg ZhilkinSerg added [JSON] Changes (can be) made in JSON Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies labels Oct 9, 2019
@ZhilkinSerg ZhilkinSerg merged commit 9cfd4f5 into CleverRaven:master Oct 9, 2019
@Hymore246 Hymore246 deleted the profession-ma-update branch October 9, 2019 11:59
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[JSON] Changes (can be) made in JSON Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
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