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add faction base to the main shelter #34433

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curstwist
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Summary

SUMMARY: Content "Allows the classic shelter to be a faction camp core building."

Purpose of change

Add more versatile faction camp locations.

Describe the solution

Made a shelter (the classic layout you usually start in) become the core/center for a faction camp. Includes palettes for rock, log, wood, wattle and daub, and standard t_wall.

Describe alternatives you've considered

I considered more wall types, but I think this is enough for now.
I also thought about adding additional kitchen items (smoking racks, etc), but you can expand into a kitchen building instead. Instead, I made the little craft/cooking area good enough for temporary use while you expand outwards.

Additional context

The layout once complete: This is just a simple level one kitchen, common area and bedroom building. You can use all the existing expansions around the shelter.

I didn't board-up/fortify anything since the player has greater control over that through the construction zones.

shelter basecamp 1

A sampler of the wall types. Pardon the mess.
palette sampler

includes palettes for rock, log, wood, wattle and daub, and standard t_wall.
@ZhilkinSerg ZhilkinSerg added <Enhancement / Feature> New features, or enhancements on existing [JSON] Changes (can be) made in JSON Map / Mapgen Overmap, Mapgen, Map extras, Map display Player Faction Base / Camp All about the player faction base/camp/site labels Oct 4, 2019
@ZhilkinSerg ZhilkinSerg merged commit 4feecd9 into CleverRaven:master Oct 8, 2019
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Labels
<Enhancement / Feature> New features, or enhancements on existing [JSON] Changes (can be) made in JSON Map / Mapgen Overmap, Mapgen, Map extras, Map display Player Faction Base / Camp All about the player faction base/camp/site
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