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Martial Arts Rebalance for Medieval Swordsmanship #34017
Martial Arts Rebalance for Medieval Swordsmanship #34017
Conversation
"+200% bash damage 0% cut and stab" |
A question, does the dodge triggers also work with blocks with say shields? I was wondering as the info mentions that it uses both one or two handed along with sword and board. The dodge techs mentions dodges but not blocks and I was unsure about if it would work with say a sword and board char. As the powerful techniques cannot be used if your blocking everything with your shield |
Can this be changed to something more accurate? "Holds his weapon funny" doesn't necessarily mean "flip around and smash with crossguard." |
Yeah, that sounds better. I'm going to leave the crossguard part out in the off chance that weapon without a crossguard is added later on. |
Is the mortschlag generally just called a deathblow in actual modern use? Curious why it was translated in the first place, as it seems to be best known by the German term (and it's very much not a "deathblow" as we use the term). Plus, we don't translate zweihander or flammenschwert. |
I have no idea honestly. Deathblow (Mordhau) was added to the style when it was mainlined a month or so ago. The other techniques follow the same format, so I just left it alone. |
Is there a reason why we're not just calling this HEMA? It seems a far more appropriate name. |
HEMA covers a lot more than just sword fighting from what I've read. Swordsmanship makes more sense in my opinion. |
HEMA also isn't a style, it's an area of study. |
Summary
SUMMARY: Balance "Martial arts rebalance for Medival Swordsmanship"
Purpose of change
Partially implements #32422
Update for the martial art: Medival Swordsmanship
Describe the solution
The art of the longsword and sword & shield, preceding the later development of fencing. Designed for combat both unarmored and in armor, it includes grappling as well as defensive and offensive sword techniques.
Current Buffs, Techniques, and Special Abilities
Weapons: 2-by-Sword, Arming Sword*, Crude Sword, Estoc*, Flammenschwert*, Jian*, Longsword*, Nord, Zweihander*
*Includes all varations
Medieval Swordsmanship isn't much to look at. It's moveset is a mixed bag, probably because most of the power comes from the weapons it uses
Problems and issues
Perfect Defense is too strong.
OnAttack buffs are the easiest buffs to activate and keep active. Giving +2 Dodge attempts to a style that isn't focused on defense is usually a bad idea.
displace and counter isn't balanced very well.
This attack isn't bad by itself but the problem comes from it's frequency. You can dodge a lot in combat and as a result you might be getting the attack endlessly and the damage can rack up much faster than was intented. Alternatively, if you score a critical hit, the attack doesn't happen at all and the "displace" buff is wasted.
grab shouldn't have cut or stab damage.
The "grab" technique is described as a pommel strike and hitting with the hilt of your weapon and not the blade shouldn't do any cut or stabbing damage.
Rebalance Goal
Medival Swordsmanship is tricky to balance due to the sheer power of the weapons the style uses. Directly adding power to the weapons without any restraint will just make the style overpowered but removing that from the equation also removes most of the things a style can provide a martial art.
The rebalance will reduce, but not completely, remove the damage boosts from the style. All techniques that have a damage boost will require either some sort of setup or will give up other damage for the boost. The rest of style will focus on providing stun and downed effects with a few defensive options. This may not seem like much but remember, this is the style that lets you use flaming two-handed sword to kill things.
New Buffs, Techniques, and Special Abilities
Weapons: 2-by-Sword, Arming Sword*, Broadsword*, Crude Sword, Estoc*, Flammenschwert*, Longsword*, Nord, Zweihander*
*Includes all varations
Important Changes
Pommel Strike is now a Dodge Counter.
Pommel Strike shouldn't have been doing full damage and it's hard to image the player going out of their way to use it instead of just swinging their weapon normally. However, as a dodge counter, it provides a bit of control with very little damage dealt.
Sweeping Strike and Deathblow now requires the Deflection buff.
Sweeping Strike and Deathblow are control techniques that require you to block before triggering them. You also need to crit as well so it isn't too out of line to allow them to stay.
Vicious Strike now requires Manslayer buff.
Vicious Strike is one of the main draws to Medieval Swordsmanship and while it the largest damage increase, I didn't want to remove it since it is be a nice goal to aim for while using the style and everyone likes to see big damage. So instead, you must now crit twice in a row to trigger Vicious Strike. This rewards players that have high Melee skills.
Manslayer and Deflection do nothing but enable new techniques.
As I mentioned above, I am very hesitant to add extra power to the style. If the style needs a buff, these will be the first things I change.
Additional style weapons.
*Broadsword - This weapon existed in the Middle Ages and is the right size to be included in the style.
Removed style weapons.
Jian - You could argue that it shouldn't be included due to it not being a part of Europe but I'm removing it for a simpler reason: it's a short sword and is too small to be used with the style.
Advantages
Disadvantages
Describe alternatives you've considered
If the style is too strong...
If the style is too weak...
Additional context
References:
Historical European martial arts wikipedia page
Unterhau
Mordhau
Zornhau Ort
Knightly Sword