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Condense scenario descriptions, differentiate Lab start descriptions #33153

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merged 1 commit into from Aug 12, 2019
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ghost
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@ghost ghost commented Aug 12, 2019

Summary

SUMMARY: Interface "Condense wordy scenario descriptions"

Purpose of change

After scenarios were condensed, the descriptions attempted to cover all bases pre-condensation by being verbose. While I understand the author's intent to make it easier to re-create the old scenarios with textual hints, it stands out as sloppy to make it so obvious.

Describe the solution

  1. Reverted The Next Summer and Wilderness descriptions.
  2. Changed the Lab Patient and Staff scenario descriptions to make them unique, previously being cloned text.
  3. Changed Island Prison description and name to cover playable police and be consistent with Prison having "Break" removed, likely for the same reason.
  4. Removed mentions of a survivor camp in Sheltered and The Next Summer.
  5. Removed specific mention of the refugee center in Safe Place.

Describe alternatives you've considered

Keep points 2 & 3, discard remainder.

@Rail-Runner
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Is there anything bad in having long descriptions?

@ZhilkinSerg ZhilkinSerg added [JSON] Changes (can be) made in JSON Info / User Interface Game - player communication, menus, etc. labels Aug 12, 2019
@ZhilkinSerg
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Is there anything bad in having long descriptions?

No. We just need to have some place in UI for description (or scrolling).

@Rivet-the-Zombie Rivet-the-Zombie merged commit 599fa77 into CleverRaven:master Aug 12, 2019
@ghost ghost deleted the ScenarioDescCondense branch August 12, 2019 20:45
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4 participants