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Martial Arts Rebalance for Aikido #32423
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Playtest: First impression is entry level needs to be toned down a bit (this honestly might apply to all unarmed, I haven't compared vs no style). I expect to take noticeable damage from a basic zombie on turn 0 at no skill. |
Repeated with two zombies at the melee 1 / unarmed 1 state, and the result was similar. Repeated again vs three zombies after bumping skills up to melee 3, unarmed 3 and dodge 1. My impression is unchanged, at the beginning Akido seems pretty OP, it doesn't feel like you're a beginner, you're pretty proficient. |
I think that has more to do with how effective dodge is calculated. I made a normal survivor with 10 dex and 8 in other stats and 0 dodge skill. He had an effective dodge skill of 2.1 out of the box. There are a few styles that will buff dodge skill but Aikido isn't one of them. I've made the following changes. This should make the style a bit less front loaded.
I am hoping that swapping the block and dodge counters will not impact the style very much. |
Those tweaks seem to have had a significant impact, mindlessly soloing one or two zombies is no longer risk-free. |
Summary
SUMMARY: Balance "Martial arts rebalance for Aikido"
Purpose of change
Partially implements #32422
Update for the martial art: Aikido
Describe the solution
Aikido is a Japanese martial art focused on self-defense, while minimizing injury to the attacker.
Current Buffs, Techniques, and Special Abilities
Aikido is clearly meant to be defensive style that focuses on disabling opponents instead of hurting them. However, there is no reason to do this in CDDA. One could argue that it's meant to be used again NPCs considering it has a disarm tech but the whole "pain" concept isn't implemented and NPCs are much rarer than zombies which should always be killed instead of "disabled". Thanks to the damage penalty, you end up having a style that penalizes you for using it and offers nothing worthwhile in return.
Problems and issues
-50% damage is a bad way to make a style "defensive".
A -50% damage debuff is a HUGE deterent on a martial art. Aikido in no way makes up for it's lack of damage with is sparse moveset either.
The double pain special effect doesn't exist in-game.
Aikido appears to be balanced on a mechanic that doesn't exist in CDDA. Pain exists for players but doesn't have any effect on monsters or NPCs. Furthermore, Aikido doesn't have any sort of variable set up to utilize that system even if it did exist. You can't balance a martial based on a mechanic that will be added "later". Also, if pain is determined by damage then 50% damage * 200% pain = 100% pain inflicted. So, Aikido inflicts as much pain as any other style. They probably meant double the NORMAL damage.
Aikido doesn't teach attacks.
Aikido in the older days did have strikes but modern aikido does not. Well, they technically do (Link) but these are mainly used in sparing to teach students how to properly defend themselves.
The technique learning order doesn't make sense.
A lot of styles have this issue but aikido is one of the worst. You learn your first technique at Unarmed level 2. Prior to this, all aikido gives you is a damage debuff! You would be better off using "no style" to fight than using aikido if your Unarmed skill is below 2! The dodge throw being given so late is bad too.
Rebalance Goal
Aikido shouldn't have attacks at all and should instead focus completely on defense and counterattacks.
New Buffs, Techniques, and Special Abilities
Important Changes
Removed -50% damage debuff
The defensive nature of aikido should be enforced by not having offensive techniques and not increasing damage dealt, rather than having a damage debuff. This alone will make it "weaker" than other martial arts.
Added arm block, block damage reduction, and block counter
Aikido's throws come from a combination of dodging and using soft style blocking to evade strikes. This translates to using block and dodge counters in a full defensive style like aikido. The throws also work as a grab defense in real life so I translated that into the game by adding a Grab Break.
More Block and Dodge attempts
Aikido is smooth and efficient style of fight that works against multiple opponents.
Advantages and Disadvantages
Aikido is the most defensive style in CDDA. Having both a block and dodge counter that forces opponents away from you will go a long way to keeping you from getting surrounded. Having a grab break is good for the same reason.
Aikido has no offensive attacks or damage buffs. On top of that, the counters moving opponents away from you is going to increase the amount of time it takes to kill something. It takes a long time to kill things using aikido
Describe alternatives you've considered
If the style is too strong...
If the style is too weak...
Additional context
References:
Aikido wikipedia page
Hard and soft (martial arts)
Aikido Demonstration
Aikido Strikes