Fix stamina expenditure when pulping #32043
Merged
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SUMMARY: None
Purpose of change
Previous code was improperly using a large and arbitrary "effectiveness" number as the stamina cost per strike, leading to character exhaustion.
Describe the solution
Derive a separate effort value based on just the brute force component of pulping activity.
Bail out of the current turn of activity if stamina goes too low.
Reproduction case
Using a high strength character with a large bashing weapon and high survival skill, bash one or more corpses.
https://cdn.discordapp.com/attachments/365907426270117888/595366806768582715/unknown.png
Thanks to @derval for reporting and researching this.