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True Foodperson balanced #31603

Merged
merged 4 commits into from Jun 19, 2019
Merged

True Foodperson balanced #31603

merged 4 commits into from Jun 19, 2019

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ghost
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@ghost ghost commented Jun 18, 2019

Summary

SUMMARY: Balance "True Foodperson nerfed"

Purpose of change

Foodperson gets very good chest/arm/leg guards at start, a baseball bat, and bash/dodge/speak 2 for a cost of.... negative one. In return, the negative trait True Foodperson is just -20 morale and muteness if you're not wearing the mask.

Describe the solution

Removed combat skills. Kept speaking since this profession WAS still a mascot before becoming insane. Upcosted to 0 points to balance the weapon & armor versus True Foodperson trait.

Describe alternatives you've considered

  1. Removing/nerfing the armor. Fris0uman didn't like that idea.
  2. Adding Schizophrenia to the traits taken.

Additional context

Need @Fris0uman's approval, as this was his idea.

@ZhilkinSerg ZhilkinSerg added [JSON] Changes (can be) made in JSON Game: Balance Balancing of (existing) in-game features. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies labels Jun 18, 2019
@Fris0uman
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You don't really need my approval though, but thanks for the fix ^^

@Rivet-the-Zombie Rivet-the-Zombie merged commit d23e06a into CleverRaven:master Jun 19, 2019
@ghost ghost deleted the FPNerf branch June 19, 2019 06:01
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3 participants