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nerf deadened pain awareness #31401

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merged 2 commits into from
Jun 14, 2019
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KorGgenT
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@KorGgenT KorGgenT commented Jun 13, 2019

Summary

SUMMARY: Balance "Nerf Deadened pain awareness"

Purpose of change

If you can't feel any pain, you have to pay very close attention to your extremities, and even then you won't really be able to tell for sure how good or bad they are without very close examination and even some medical know-how. As such, the nurse bot can still scan you to give you the self-aware-like effect.

Describe the solution

Check for NOPAIN and alter the display.

unknown

@KorGgenT KorGgenT added Info / User Interface Game - player communication, menus, etc. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies [C++] Changes (can be) made in C++. Previously named `Code` labels Jun 13, 2019
@DemAvalon
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DemAvalon commented Jun 13, 2019

Deadened mutants are still capable of felling, the description is

"Nothing hurts any more. Those bites tickle and the wounds itch a bit, but that's it."

 
So they would still be aware of damage being done and the severity based on how "ticklish" or "itchy" the wound feels.

@Amoebka
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Amoebka commented Jun 13, 2019

This implies regular characters estimate the severity of their wounds by how much they hurt (which isn't a mechanic in the game) and that pain is a more precise indicator than visual examination (which is just plain stupid).

@KorGgenT
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This implies regular characters estimate the severity of their wounds by how much they hurt (which isn't a mechanic in the game) and that pain is a more precise indicator than visual examination (which is just plain stupid).

all right, then maybe we should move away from the bars to something a little less exact. maybe the bars can be the "self aware"

@DemAvalon
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DemAvalon commented Jun 13, 2019

all right, then maybe we should move away from the bars to something a little less exact. maybe the bars can be the "self aware"

It's a video game, being vague about how many hitpoints the player has sounds like an awful idea.

@Amoebka
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Amoebka commented Jun 13, 2019

I mean, if you feel like rebalancing the whole system, the accuracy of wound estimations should probably depend on first aid skill instead of being a binary self-aware/non-self-aware.

I personally would't do that, though. If the player can't even tell how much HP they have beyond "good" and "bad", how are they even supposed to make informed choices and play the game?

@I-am-Erk
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I-am-Erk commented Jun 13, 2019

How do you figure players know how their limbs are doing currently if not through sensory input?

This is a pretty accurate depiction of how sensory neuropathies behave in real life.
I would suggest that there be a way to more closely examine your wounds, eg. getting a more detailed readout in the @ menu, although ideally it would take an action.

Also, players have another way to make an informed decision - don't get a late-game mutation that takes away all your pain senses, unless you're aware of the downsides to this otherwise pretty great mutation.

@kevingranade
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It's a video game, being vague about how many hitpoints the player has sounds like an awful idea.

That doesn't follow at all, what the player is and is not aware of is absolutely part of the game, less precise feedback means the player needs to make decisions in a different way, but it doesn't imply it's per se bad.

I mean, if you feel like rebalancing the whole system, the accuracy of wound estimations should probably depend on first aid skill instead of being a binary self-aware/non-self-aware.

I would suggest that there be a way to more closely examine your wounds, eg. getting a more detailed readout in the @ menu

This seems reasonable, you get vague feedback about how much it hurts (and deadened or painkillers reduce this feedback), and a manual inventory via a self-examination activity can give you more precise information.

@DemAvalon
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This is a pretty accurate depiction of how sensory neuropathies behave in real life.

Except the deadened mutant is not completely numb and as I said would be able to gauge how wounded they are based on how "ticklish" or "itchy" their limbs feel.

@I-am-Erk
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Sensory neuropathies do not all leave people feeling completely numb, yet people continue to get severe wounds when they have dramatically reduced sensation.

To put it differently, if you're almost deaf and can still hear a tiny bit, that doesn't mean that you must be able to follow a spoken conversation. Or if you're incredibly nearsighted, you're not blind but that doesn't mean you can read a book without glasses.

@ifreund ifreund added <Enhancement / Feature> New features, or enhancements on existing Game: Balance Balancing of (existing) in-game features. labels Jun 13, 2019
@DemAvalon
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DemAvalon commented Jun 13, 2019

This seems reasonable, you get vague feedback about how much it hurts (and deadened or painkillers reduce this feedback), and a manual inventory via a self-examination activity can give you more precise information.

This sounds like an unnecessary hassle, it would add extra seconds for the player to be able to know how they actually are without any gain.

Obfuscating crucial information from the player (how much hp they have) sounds very user-hostile.

Also, I always thought self-aware implies either knowledge on how to check on your own condition or just an ability (organic through sensation) wouldn't it be better if when the player has self-aware and deadened the display changes to the bars rather than exact numbers and if the player does not have self-aware it uses the system you are proposing?

@KorGgenT KorGgenT force-pushed the deadened-sidebar branch 2 times, most recently from 4b53b9f to 78b02b2 Compare June 13, 2019 21:55
@DemAvalon
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I would like to apologize, after reading my comments later, I realized I might be coming off as rude, that was not my intention, I was just kind of salty I guess (I don't even know why I got upset I don't go for medical) so, I'm sorry, I still don't like the changes but I understand the rationale behind it.

Co-Authored-By: Kevin Granade <[email protected]>
@nexusmrsep
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There is a body parts menu used when you use bandages, disinfectants etc that already displays some extra medical info. Perhaps it can be invoked as an action as a way to do detailed examination of one's condition.

@Fris0uman
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Won't having to examibe yourself to get your hp add lot of tedium ?
Whatever check is put into that action could be applied for the Hp displayed on the side panel without requiring more player input. Unless we want it to take in-game time

@kevingranade kevingranade merged commit 87dab61 into CleverRaven:master Jun 14, 2019
@kevingranade
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Yes I was suggesting that the self examination action would take time, most likely enough that it would be impractical to perform in combat.

@KorGgenT KorGgenT deleted the deadened-sidebar branch June 15, 2019 13:36
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8 participants