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Fix 'everyone' selector for telling someone to follow from C/Yell menu #30458

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Summary

SUMMARY: Bugfixes "Fix 'everyone' selector for telling someone to follow from C/Yell menu"

Purpose of change

In #30358 I restructured how the Chat/Yell command works, but apparently insufficiently tested it. Telling "everyone" to follow was inoperable.

Fixes #30457

Describe the solution

Actually give the NPCs the correct order when there's more than one being ordered to follow.

@ifreund ifreund added <Bugfix> This is a fix for a bug (or closes open issue) NPC / Factions NPCs, AI, Speech, Factions, Ownership [C++] Changes (can be) made in C++. Previously named `Code` labels May 12, 2019
@kevingranade kevingranade merged commit b40e1c6 into CleverRaven:master May 13, 2019
@esotericist esotericist deleted the fix-everyone-follow-command branch August 3, 2019 02:41
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<Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` NPC / Factions NPCs, AI, Speech, Factions, Ownership
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Build #8949 broke command: yell (C) to make all NPCs follow
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