-
Notifications
You must be signed in to change notification settings - Fork 4.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
New vehicle parts and vehicles for Aftershock #29390
Conversation
@@ -161,6 +176,41 @@ | |||
{ "item": "press", "charges": 0, "prob": 50 } | |||
] | |||
}, | |||
{ | |||
"type": "vehicle_part", | |||
"id": "afs_control_station", |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I'd be fine with seeing this in mainline and expanded to a couple of other military vehicles.
I'd also like a version of this without REMOTE_CONTROLS - call it an integrated control console - added to all the military vehicles in Tanks, if that's something you would be interested in.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I can put it in mainline, but I'd also open it as a different PR so as not to muddy the waters. I've never actually played using Tanks, but I don't think it should be too much of a stretch to put it in.
I ended up expanding it a little more. I added roof-mounted tanks and mounted tanks, and added them to two new vehicles, the gas tanker and the water tanker. Like truck trailers, they don't actually have any controls of their own, but lug around a huge amount of liquid. I don't believe that tanker trucks existing in mainline would be realistically outlandish, but the sheer amount of gas you can get from one might break balance, so I held off. |
json-style please. |
Summary
SUMMARY: Mods "Added the control station and hauling space to various vehicles in Aftershock, as well as the new tanker trucks and mounted tank parts."
Purpose of change
After playtesting much larger cargo spaces, I found them much more enjoyable to use, but I think changing the existing balance of the cargo space wouldn't go over that well. Control stations are mainly for compactness.
Describe the solution
The control station can't be crafted; you'll have to pull it off an existing APC. The hauling space can be crafted, using three heavy duty frames, four sheet metal, a welding torch, and some tools.
Describe alternatives you've considered
Like I mentioned in the purpose, I considered changing existing cargo spaces, but cargo spaces right now are used to represent flatbeds, truck trailers, and pickups, among other things. It was simpler to replace the truck trailer's when I used that for my math.
Additional context
Hauling space capacity is based off of dimensions from this site: http://yrc.com/trailer-dimensions/
The smallest trailer on that site (28 foot high cube trailer) has a cubic capacity of 2029 cft, which converts to 57454.88 liters. A truck trailer has 32 spaces for cargo, so if you divide that number by 32, you get 1795.465 L of space per tile, which I rounded down to 1500 L so we can at least pretend it's balanced.