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made vitamin deficiencies slower to accumulate #27781

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merged 1 commit into from
Jan 22, 2019

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multiplied all related values by 4

Summary

SUMMARY: Balance "Made vitamin deficiencies slower to accumulate"

Purpose of change

Many people complain about how quickly you get vitamin deficiencies (like scurvy) so i decided to do a little bit of research. With the current ingame values, you would start showing symptoms of scurvy in as little as 1 week, where multiple sources state that the minimum time you will show scurvy is 1 month. This led to further digging, and by everything I can tell, the vitamin rates are based on the old season length of 14 days. This led me to determine what kind of vitamin C level you would have after 30 days in game, and use that as a reference.

Describe the solution

Multiplied vitamin minimums and maximums by 4. Did not touch rate, as that is still covered correctly by daily values.

multiplied all related values by 4
@ZhilkinSerg ZhilkinSerg added Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON Items: Food / Vitamins Comestibles and drinks labels Jan 22, 2019
@ZhilkinSerg ZhilkinSerg merged commit 1b60a01 into CleverRaven:master Jan 22, 2019
@KorGgenT KorGgenT deleted the vitamin-rate-fix branch May 22, 2019 14:21
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