made vitamin deficiencies slower to accumulate #27781
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
multiplied all related values by 4
Summary
SUMMARY: Balance "Made vitamin deficiencies slower to accumulate"
Purpose of change
Many people complain about how quickly you get vitamin deficiencies (like scurvy) so i decided to do a little bit of research. With the current ingame values, you would start showing symptoms of scurvy in as little as 1 week, where multiple sources state that the minimum time you will show scurvy is 1 month. This led to further digging, and by everything I can tell, the vitamin rates are based on the old season length of 14 days. This led me to determine what kind of vitamin C level you would have after 30 days in game, and use that as a reference.
Describe the solution
Multiplied vitamin minimums and maximums by 4. Did not touch rate, as that is still covered correctly by daily values.