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Refugees: Jenny Forcette (first version) #27537
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mission fix
None of these people exist yet which amuses me.
I realized that storting this flag on the NPC will cause her to recognize any player. "has met npc" flags will have to be stored on the user side.
Fix a typo where I somehow wrote a name *I invented* incorrectly. I need to cut back on the booze.
also a bit for her 'late' phase that I'm adding to other refugees
2 tasks
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Labels
<Enhancement / Feature>
New features, or enhancements on existing
[JSON]
Changes (can be) made in JSON
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
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Summary
SUMMARY: Content "Adds NPC 'jenny forcette' to the refugee center and gives her dialogue"
Purpose of change
This is the first of many NPCs I will be adding to the refugee center to give it the feeling of an actual refugee center.
There are two groups of refugees: surface and underground. Underground refugees will be coming along much later; the surface group are those who weren't accepted to go below, and are somewhat second class.
Describe the solution
Jenny implements a few, not all, of the major conditionals I want to see in refugees.
I plan to add a few more, such as her recognizing if you've killed Sean (a refugee who turned into a zombie), and if you have built the Ranch. As I expand the other refugees, there will be more individual quests among them that you can finish and that will be recognized by others in the group.
Additional context
On a later pass through I will add interconnectedness between the NPCs, which I can't do yet because the other ones aren't written. I will flesh out Jenny's missions when it's possible to actually do what she wants you to do, and add turrets and things at that time.