Fix temperature affecting bandages #25932
Merged
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Summary
SUMMARY: Bugfixes "Fix extreme temperature affecting healing items"
Purpose of change
Extreme temperatures damaging bandages and disinfectant is unexpected.
Describe the solution
Add an optional parameter to
apply_damage
to tell it not to damage medicinal objects. When applying damage from fields, bypass damaging the bandage in this case. This fixes temperatures causing damage to bandages but retains the property of zombies bashing on you destroying the bandage.Describe alternatives you've considered
You might be able to construe cases for each one of the different field types for inflicting different types of damage to applied healing products but this is a much heavier lift. In the future it may be worth going this far, but for now, just skip applying damage to the healing items in these cases.
Additional context
Fixes #24652