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This appears to be a blend of both the boxing uppercut & snake kung fu's snake strike.
Boxing uppercut shares that first section (the 'or' between human, mi-go, etc) and the comment "//condition" as similar size things that keep heads high, and also the "condition_desc" is the same "* Only works on a non-stunned target of similar size incapable of flight".
Snake kung fu's snake strike is described as only working on mundane enemies, and has that long list of 'and' conditions (and not a zombie, and not a migo, etc).
I think either kickboxing's uppercut should work like boxing's, and the big section of "and not a zombie, not a migo, etc" should be taken out, or kickboxing's uppercut is meant to only work on mundane enemies and the condition_desc field should be updated to reflect that.
Attach save file
N/A
Steps to reproduce
N/A
Expected behavior
Expect the condition_desc of kickboxing's uppercut to reflect that it only works on mundane enemies or that the condition is updated to allow it to work on non-mundane enemies.
Screenshots
No response
Versions and configuration
N/A
Additional context
No response
The text was updated successfully, but these errors were encountered:
Paraphrasing a bit, boxing's uppercut has one set of conditions (non-stunned, similar +- size enemy), snake kung fu's snake strike has another set of conditions (non-stunned, mundane, similar or smaller). Yet, kickboxing's uppercut has a combination of both (non-stunned, mundane, +- size enemy) with a description that matches the boxing technique.
Describe the bug
From the kickboxing json for the uppercut technique:
This appears to be a blend of both the boxing uppercut & snake kung fu's snake strike.
Boxing uppercut shares that first section (the 'or' between human, mi-go, etc) and the comment "//condition" as similar size things that keep heads high, and also the "condition_desc" is the same "* Only works on a non-stunned target of similar size incapable of flight".
Snake kung fu's snake strike is described as only working on mundane enemies, and has that long list of 'and' conditions (and not a zombie, and not a migo, etc).
I think either kickboxing's uppercut should work like boxing's, and the big section of "and not a zombie, not a migo, etc" should be taken out, or kickboxing's uppercut is meant to only work on mundane enemies and the condition_desc field should be updated to reflect that.
Attach save file
N/A
Steps to reproduce
N/A
Expected behavior
Expect the condition_desc of kickboxing's uppercut to reflect that it only works on mundane enemies or that the condition is updated to allow it to work on non-mundane enemies.
Screenshots
No response
Versions and configuration
N/A
Additional context
No response
The text was updated successfully, but these errors were encountered: