Filter items with pockets by pocket's length, weight, volume #74635
Labels
Info / User Interface
Game - player communication, menus, etc.
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
<Suggestion / Discussion>
Talk it out before implementing
Is your feature request related to a problem? Please describe.
It is very tedious to find out whether I have an item with a pocket that can contain a 78 cm long item (pickaxe). Or if I can craft such an item.
Solution you would like.
Add a filter such as
l:X
(l for length) to filter items with a pocket that can contain items that are X cm long.This isn't perfect by itself, but it would filter out all the clothing etc. on the tile that definitely cannot contain items with selected lengths.
Implement that filter in AIM and crafting menu.
Then it would be nice to filter by pocket size, weight etc. or sort by them.
Describe alternatives you have considered.
Currently one of the ways is to read this menu in the item description and search for every item there, whether I have them in my base and then search again, if I can craft this item:
This method is feasible for plank:
Otherwise, if the menu text (Can be stored in) would highlight items that are nearby, I would only need to search the crafting menu, if I don't have any item nearby.
Additional context
No response
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