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Prosthetic Limb Issues #69856
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Yep, constant speed reduction from chafing, though I didn't have any pain from the limb. Prosthetic limbs do also heal on their own, seemingly also affected by bandaging them, acting as if they were a normal limb in terms of health. I tested this for both the prosthetic limbs and steel prosthetic limbs, both suffered the same issue. |
#69888 should fix issues with rigid armor and constant rubbing, knocking those two issues out. Limbs healing and the deep bites issues are still left. |
So am I understanding that the deep bites issue will need a new json field probably |
I might have a workaround for it, I’ll have to test. If that doesn’t work, then a new limb entry would be the best choice. |
While I did fix the rubbing, it still seems to conflict with rigid armor |
Describe the bug
Current implementation of Prosthetic Limbs results in some strangeness;
1: Prosthetic limbs "rub uncomfortably" against your hands and feet. The No Arm/Leg mutations, and the limbs themselves, should both prevent hands/feet from existing separately from the limbs in question.
2: Prosthetic limbs heal over time, instead of requiring repairs.
3: Prosthetic limbs can receive "deep bites", and presumably can become infected as well
4: Prosthetic limbs count as "rigid armor" on the location in question. This prevents wearing hard armor over them.
Attach save file
N/A
Steps to reproduce
1: Spawn a character with one of the amputee starts
2: Suffer constant pain and speed reductions from your prosthetics rubbing against your nonexistent feet/hands
3: Receive damage
4: Watch as your plastic and metal limbs miraculously heal
5: Attempt to put on rigid armor. Fail.
Expected behavior
Plastic/metal/wood should not be self-healing without supertech/blob magic, nor should it be impossible to layer armor over them. As well, No Arm/Prosthetic Arm and No Leg/Prosthetic Leg should not allow you to have floating flesh hands/feet that can be made uncomfortable by your own artificial limbs.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Aftershock [aftershock],
Mind Over Matter [mindovermatter]
]
Additional context
It might be nice if prosthetics could be modified in some manner with late game tech, or have armor-plating inserts. The Exodii in particular come to mind.
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