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Hallucinations should be optimized #69849

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BaumgeistOne opened this issue Nov 29, 2023 · 1 comment
Closed

Hallucinations should be optimized #69849

BaumgeistOne opened this issue Nov 29, 2023 · 1 comment
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stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

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@BaumgeistOne
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Is your feature request related to a problem? Please describe.

So I am playing a drunk right now, and he frequently gets hallucinations.

Which is fine most of the time, but whenever he is sleeping or doing a longterm task, the performance of the game tanks massively, and it takes a good while to advance ingame-time. I guess this is due to the frequent spawning and despawning of hallucinations, plus the fake combat happening between them and my character.

Also, hallucinations are somewhat pointless if I can see them spawning in.

Solution you would like.

  • No hallucinations should spawn during sleep. The player is not able to react to them anyways, and the only thing they do is slow down the game (the pain sounds are somewhat annoying too).
  • Hallucinations should only spawn on tiles that are invisible to the character. This would probably improve performance during longterm-tasks a bit if the character does them in a closed room, because there would be no fake combat happening, and it would make hallucinations a bit more dangerous - is that a real hulk that just walked around the corner, or just a hallucination?
  • Maybe spawning of hallucinations could be a bit reduced too? Or at least during longterm-tasks? The performance drop is pretty bad.

Describe alternatives you have considered.

Maybe the fake combat with hallucinations could be removed altogether, imho it doesn't really add anything to the game except loud pain sounds.

Also, as suggested in #67729 (comment), maybe the duration of the hallucinating effect could be reduced a bit.

Additional context

No response

@BaumgeistOne BaumgeistOne added the <Suggestion / Discussion> Talk it out before implementing label Nov 29, 2023
@Nebnis Nebnis mentioned this issue Dec 3, 2023
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@github-actions github-actions bot added the stale Closed for lack of activity, but still valid. label Dec 29, 2023
@github-actions github-actions bot closed this as not planned Won't fix, can't repro, duplicate, stale Jan 28, 2024
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