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Solar Panel energy production is much worse then real-world production #68526
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A realistic figure for 1m2 of avg PV panel today is 150W actually. I assume the ones in-game are bit larger than 1m2. To produce 50W we would be talking about 0.3m2 - what is this, a solar panel for ants? |
Some related conversations here: #67508 |
Tldr Solar panel tiles are currently sized for vehicles, which means they are not one square meter worth of panel per tile |
One possible solution for this might be editing the Construction solar panel recipes so that the resulting appliance provide a higher power level but takes more than one "panel" to place while leaving vehicle panels with the same 50w/1 panel requirement. That way building solar panels take up a realistic amount of space on the roof. (You'd have to get more solar panels from deconstructing solar panels found on other roofs for this all to work out as well) |
Alternatively, normalize the current solar panels to be 1m², and make a new smaller rv solar panel item for vehicles, since solar panels on premade vehicles is going away and was never a good idea to begin with. This would be a considerably more disruptive change though, which makes the above solution probably better. Following that train of thought though, the current solar panel could be renamed to be the smaller vehicles/rv solar panel, and a new item/construction for the standard size (half size?) single tile rooftop item could be added (a standard solar panel is roughly 1x2 meters, so two tiles). A standard size solar panel is 300-400W, or 150-200W per half/tile. That would be of 3-4 of our current solar panels per tile. I like the idea of 4 panels per tile, but also think 400W is a bit high. I'd adjust current panels down to 40W, 4 of which make up one full tile size solar panel tile at 160W, two of which togethers adds up to 360W for a standard 1x2m rooftop panel over two tiles. |
I like the idea of making the "roof" panels require 3+ of these vehicle panels to construct. |
Describe the bug
The normal solar panels in-game produce 50W: https://cdda-guide.nornagon.net/vehicle_part/solar_panel
This is absolutely pathetic compared to a normal 1m2 consumer panel that many of us use today. It's quite common these days for people to have 5kW solar setups, or even larger. To get 5kw in-game would require 100 of these panels, and covering the entire roof (after looting an entire city worth of panels).
A more realistic value for this size of panel should be a value from 250W-500W.
Advanced panels should be adjusted in similar fashion.
Attach save file
N/A
Steps to reproduce
N/A
Expected behavior
Solar panels in game should produce similar output to average real photovoltaic panel of similar size.
Screenshots
No response
Versions and configuration
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Additional context
No response
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