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Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Alternative Map Key [alt_map_key],
No Rail Stations [No_Rail_Stations],
Stats Through Kills [stats_through_kills]
]
Additional context
crash.log
The problem does not occur on every single kill, but does on most of them.
Crash has been replicated on both worlds.
The text was updated successfully, but these errors were encountered:
Describe the bug
Stats through kills has a tendency to crash the game when killing enemies, occurring most, but not all of the time.
Attach save file
I'm Still Fine-trimmed.tar.gz
Velma-trimmed.tar.gz
Steps to reproduce
Expected behavior
The game would allocate points towards a new stat point, and not crash.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions],
Aftershock [aftershock],
<color_light_green>Cataclysm++ [Cata++],
Magiclysm [magiclysm],
Alternative Map Key [alt_map_key],
Mythical Martial Arts [MMA],
No Rail Stations [No_Rail_Stations],
<color_light_red>Secronom [secronom],
<color_light_red>Secronom+ Lore Expansion [secronom_lore_expansion],
SpeedyDex [speedydex],
Stats Through Skills [StatsThroughSkills]
]
2nd world for consistency
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Alternative Map Key [alt_map_key],
No Rail Stations [No_Rail_Stations],
Stats Through Kills [stats_through_kills]
]
Additional context
crash.log
The problem does not occur on every single kill, but does on most of them.
Crash has been replicated on both worlds.
The text was updated successfully, but these errors were encountered: