-
Notifications
You must be signed in to change notification settings - Fork 4.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
NPC spawning as valhallist shopkeeper #62642
Comments
The description is a bit too terse to be unambiguous. Do you mean:
|
A random, recruitable NPC in an inappropriate location. |
What location is this? |
I think it was an apple orchard, but I don't recall for sure. there was a big pile of wares just laying in the field. |
#62533 should have fixed this. Please upload your save file with the bad NPC |
The character is long dead and the npc munged into something more reasonable. I'll keep an eye out for any more weirdness and save a copy before I start munging npc stats if I see it again. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Resolved by #62533 |
Describe the bug
NPC spawning as valhallist shopkeeper
Steps to reproduce
Find NPC
Expected behavior
Not.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Bionic Professions [package_bionic_professions],
Alternative Map Key [alt_map_key],
sees-player, run, crouch, bleed icons, retrodays [sees_player_retro],
Bionic Slots [cbm_slots],
SpeedyDex [speedydex],
Stats Through Skills [StatsThroughSkills],
Tamable Wildlife [Tamable_Wildlife]
]
Additional context
No response
The text was updated successfully, but these errors were encountered: