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Attempting to wield or wear an item from the Pickup menu will cause a CTD if you can't fit it into your inventory #62314
Comments
Can confirm, I was just about to report this as well. |
Model bug report |
It's the case for any greyed-out item. Same thing happens with too heavy items and liquids. |
It still didn't get fixed with the latest experimental version, hope this gets fixed soon |
The current patch doesn't fix the CTD when trying to select liquids. |
@andrei8l: Looks like you are trying to directly wield the item not select it? |
What are the exact steps? Tell me the exact keys you press to get the crash please |
@andrei8l: |
I've added F7 to
Are you sure? I cannot reproduce this for liquids with yesterday's build either. Liquids are not supposed to be selectable at all. EDIT: is the liquid frozen maybe? |
Not frozen no, It's possible my problem is due to an interaction with other yet unmerged PRs. |
Tried reverting PR #62226 and that fixed the problem for me. |
Describe the bug
See title. The game will hang and then close when you try to wield or wear an item in this manner.
Steps to reproduce
g
) for that tile. Try tow
ield it orW
ear it.Expected behavior
You should be able to wield or wear items from the world without crashing the game.
Screenshots
N/A - see
Additional context
Versions and configuration
You'll notice that the version is dirty; I compile my game from source when I play/code/etc, and this happened on a branch for an existing PR I've got. The master commit it's based on, however, is
f6e4f2f
.Dark Days Ahead [dda],
Blaze Industries [blazeindustries],
Bionic Slots [cbm_slots],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
No Rail Stations [No_Rail_Stations]
]
Additional context
This appears to be caused by #62226. Rolling back the changes to
inventory_ui.cpp
stops the issue from happening.I'm attaching my save file I used to verify this bug, although you probably won't need it:
Sidney.zip
And here's the
debug.log
, although it's cluttered from a bunch of previous runs I was doing for testing of other bugs:debug.log
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