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Being blinded with glare protection by milspec searchlight #60442

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anoobindisguise opened this issue Aug 25, 2022 · 4 comments · Fixed by #60852
Closed

Being blinded with glare protection by milspec searchlight #60442

anoobindisguise opened this issue Aug 25, 2022 · 4 comments · Fixed by #60852
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(S2 - Confirmed) Bug that's been confirmed to exist

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@anoobindisguise
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Describe the bug

The blinding flare of the milspec searchlight doesn't check glare protection. I have both a firefighter PBA mask and the glare protection CBM and still get blinded.

Steps to reproduce

  1. Wear glare protection.
  2. Punch milspec searchlight until it dies.
  3. go blind.

Expected behavior

Glare protection should protect from glare. Flashbangs respect it so the milspec should too.

Screenshots

No response

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.22000.856 (21H2)
  • Game Version: d2a84e3-dirty [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    No Fungal Growth [no_fungal_growth],
    Bionic Professions [package_bionic_professions],
    Bionic Slots [cbm_slots]
    ]

Additional context

No response

@anoobindisguise anoobindisguise added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Aug 25, 2022
@Marcos6226
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Marcos6226 commented Aug 25, 2022

The problem may be linked to the fact that their death spell spawn dazzling fields to blind the player.
Here is the link to the field:

"id": "fd_dazzling",

@Marcos6226
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@Venera3 Sorry for bothering you, but I noticed you were one of the contributors to this file. So I'm wondering if you have any thoughts on this one. Is it a simple fix or it's needed to mess with hard code?

@hexagonrecursion
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/confirmed

  • OS: Linux
    • OS Version: LSB Version: :core-4.1-amd64:core-4.1-noarch; Distributor ID: Fedora; Description: Fedora release 36 (Thirty Six); Release: 36; Codename: ThirtySix;
  • Game Version: e6d3244-dirty [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    No Fungal Growth [no_fungal_growth],
    Bionic Professions [package_bionic_professions]
    ]

@github-actions github-actions bot added (S2 - Confirmed) Bug that's been confirmed to exist and removed (S1 - Need confirmation) Report waiting on confirmation of reproducibility labels Aug 26, 2022
@Venera3
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Venera3 commented Aug 26, 2022

Whoops, right. The dazzling field will only check for the environmental protection to affect a bp, not any flags. I'll see what I can do, this whole thing could use some more limb-proofing anyway.

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4 participants