using a non-iso graphical overmap tileset with an iso main map misbehaves #59974
Labels
<Bug>
This needs to be fixed
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
SDL: Tiles / Sound
Tiles visual interface and sounds.
Describe the bug
using a non-isometric overmap tileset with an isometric main map results in attempting to render the overmap with an iso perspective. this is fairly non-productive.
Steps to reproduce
Expected behavior
i would expect a non-iso tileset to get rendered normally instead of as an isometric tileset
Screenshots
larwick, with incorrect isometric rendering
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food]
]
Additional context
#58951 is also in play in the above screenshots.
i suspect that this issue might be related to #57123 given that there's clearly a state issue with regards to iso-ness of the currently loaded tileset(s).
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