Ties and stylish wallet have too high damage chance when repairing compared to other more complex clothing #59769
Labels
Good First Issue
This is a good first issue for a new contributor
[JSON]
Changes (can be) made in JSON
Describe the bug
When using a tailoring kit to repair neck ties, skinny ties and other ties and also stylish wallets, the damage chance is too high compared to other more complex clothing
Steps to reproduce
Expected behavior
I've never repaired ties or stylish wallets IRL, but it's only logical that they are easier to repair then steel ballistic plates or turnout coats or military rucksacks
Screenshots
Necktie (damage chance 6.4%):
Stylish wallet (damage chance 7.4%):
Here is the firefighter PBA mask for comparison (damage chance 0.4%):
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions],
Magiclysm [magiclysm],
Tamable Wildlife [Tamable_Wildlife]
]
Additional context
Looked for similar issues on github and discord but found none.
The text was updated successfully, but these errors were encountered: