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Indefatigable and Hyperactive do not raise maximum stamina #52980

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alex-p-b opened this issue Nov 23, 2021 · 2 comments · Fixed by #53603
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Indefatigable and Hyperactive do not raise maximum stamina #52980

alex-p-b opened this issue Nov 23, 2021 · 2 comments · Fixed by #53603
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<Bug> This needs to be fixed Mechanics: Character / Player Character / Player mechanics Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies (S2 - Confirmed) Bug that's been confirmed to exist

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@alex-p-b
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Describe the bug

Indefatigable and Hyperactive do not raise stamina by 25% and 40%, respectively. They instead do not affect maximum stamina whatsoever.

Steps To Reproduce

  1. Using debug mode, record maximum stamina
  2. Give yourself Indefatigable and/or Hyperactive
  3. Using debug mode, record maximum stamina after receiving aforementioned mutations. Maximum stamina will not have changed.

Expected behavior

I expected that maximum stamina would have risen after receiving Indefatigable or Hyperactive.

Screenshots

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Versions and configuration

OS: Windows 10
Game version: e5992d2 (tiles)
Graphics version: Tiles
Ingame language: English
Mods loaded: dda, no_npc_food, no_fungal_growth, package_bionic_professions

Additional context

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@wapcaplet wapcaplet added Mechanics: Character / Player Character / Player mechanics Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies <Bug> This needs to be fixed labels Nov 23, 2021
@wapcaplet
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Confirmed. These traits' max_stamina_modifier values are supposed to affect get_cardiofit() which in turn affects get_stamina_max(), but it doesn't seem to matter - characters starting with or without these mutations have the same maximum stamina (8717, with default character template).

  • OS: Linux
    • OS Version: Distributor ID: Pop; Description: Pop!_OS 20.04 LTS; Release: 20.04; Codename: focal;
  • Game Version: 0.F-3988-g943e476770 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    No Fungal Growth [no_fungal_growth],
    Bionic Professions [package_bionic_professions]
    ]

@wapcaplet wapcaplet added the (S2 - Confirmed) Bug that's been confirmed to exist label Nov 24, 2021
@wapcaplet
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Verified once again with some test cases I'm working on for cardio. The "Languorous" trait does affect maximum stamina but only by a rounding error (8714 versus 8717).

@wapcaplet wapcaplet self-assigned this Dec 19, 2021
wapcaplet added a commit to wapcaplet/Cataclysm-DDA that referenced this issue Dec 26, 2021
This test covers several aspects of cardio fitness, stamina, and running
distance, especially related to mutations affecting cardio and stamina,
and in particular the three CARDIO traits affected by CleverRaven#52980.

Some FIXMEs are noted, where trait buffs have changed significantly
since the introduction of cardio, and may need to be rebalanced.

Several stub test cases are included to invite future collaboration.
wapcaplet added a commit to wapcaplet/Cataclysm-DDA that referenced this issue Dec 26, 2021
This test covers several aspects of cardio fitness, stamina, and running
distance, especially related to mutations affecting cardio and stamina,
and in particular the three CARDIO traits affected by CleverRaven#52980.

Some FIXMEs are noted, where trait buffs have changed significantly
since the introduction of cardio, and may need to be rebalanced.

Several stub test cases are included to invite future collaboration.
wapcaplet added a commit to wapcaplet/Cataclysm-DDA that referenced this issue Dec 26, 2021
This test covers several aspects of cardio fitness, stamina, and running
distance, especially related to mutations affecting cardio and stamina,
and in particular the three CARDIO traits affected by CleverRaven#52980.

Some FIXMEs are noted, where trait buffs have changed significantly
since the introduction of cardio, and may need to be rebalanced.

Several stub test cases are included to invite future collaboration.
wapcaplet added a commit to wapcaplet/Cataclysm-DDA that referenced this issue Dec 31, 2021
This test covers several aspects of cardio fitness, stamina, and running
distance, especially related to mutations affecting cardio and stamina,
and in particular the three CARDIO traits affected by CleverRaven#52980.

Some FIXMEs are noted, where trait buffs have changed significantly
since the introduction of cardio, and may need to be rebalanced.

Several stub test cases are included to invite future collaboration.
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Labels
<Bug> This needs to be fixed Mechanics: Character / Player Character / Player mechanics Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies (S2 - Confirmed) Bug that's been confirmed to exist
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