Game communicates achievement eligibility poorly when force-entering debug mode #51593
Labels
<Bug>
This needs to be fixed
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
Game: Achievements / Conducts / Scores
Player goals and how they are tracked.
Good First Issue
This is a good first issue for a new contributor
Info / User Interface
Game - player communication, menus, etc.
Describe the bug
I'm playing through C:DDA for the first time and have been having a mostly bug free time of it, so I've stayed off the debug menu for what small issues I've had because I wanted to see the little achievements chime in.
After I assigned an NPC to work at a faction camp, driving away and returning shortly afterwards, I was given a popup about an NPC caught in an infinite loop. That instantly enabled debug mode which I assume has now invalidated achievements (warning no longer pops up when attempting to toggle the debug menu). I wish it really hadn't.
The NPC was sleeping on a pile of logs it was presumably failing to chop into planks.
Reading #40292 it seems that any forced enabling of debug mode should either advertise that achievements have to be re-enabled for play mode or never disable them to begin with. Given that achievement disabling seems to be a development aid, advertising re-enabling seems the better option.
Steps To Reproduce
Expected behavior
Alt.
Alt.
Screenshots
No response
Versions and configuration
OS: Linux Mint
Version: 0.F-1 Frank-1
Graphics Version: Tiles
Ingame Language: English
Mods loaded: dda, no_npc_food, package_bionic_professions
Additional context
No response
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