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Spread: better handling for large objects and piles of objects #44508
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Status? |
man this sucks |
Is your feature request related to a problem? Please describe.
Currently bodies larger than 1000 L/kg are not handled well. If they're too large, they disappear entirely. If they're too heavy, when they are harvested all leather, bones, and meat disappears, leaving only scraps of meat and organ to stay under the 1000L tile cap.
Describe the solution you'd like
Large objects can exist, but cover adjacent tiles. High piles of objects spread out to adjacent tiles instead of disappearing.
Describe alternatives you've considered
For now, DinoMod is capping monsters at 1000L/1000kg as a hack
Additional context
Inspired by a bunch of hungry players
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