Favorite pockets interface fix/improvement #41550
Labels
Info / User Interface
Game - player communication, menus, etc.
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
<Suggestion / Discussion>
Talk it out before implementing
Describe the bug
If there's too much crap in a pocket, priority/whitelist section is not shown because items take all screen space.
Steps To Reproduce
Make a player, generate many small different items, put them into backpack, try setting rules for its pocket.
Expected behavior
Rules list actually visible regardless of how many items are in the pocket. This section should be at the top, not under pocket description/contents. Or maybe under pockets list - that one will most probably never have much height.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Aftershock [aftershock],
Magiclysm [magiclysm],
Alternative Map Key [alt_map_key],
sees-player icon, retrodays [sees_player_retro],
Stats Through Skills [StatsThroughSkills]
]
Additional context
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