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Favorite pockets interface fix/improvement #41550

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GGgatherer opened this issue Jun 24, 2020 · 1 comment · Fixed by #42055
Closed

Favorite pockets interface fix/improvement #41550

GGgatherer opened this issue Jun 24, 2020 · 1 comment · Fixed by #42055
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Info / User Interface Game - player communication, menus, etc. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing

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@GGgatherer
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Describe the bug

If there's too much crap in a pocket, priority/whitelist section is not shown because items take all screen space.

Steps To Reproduce

Make a player, generate many small different items, put them into backpack, try setting rules for its pocket.

Expected behavior

Rules list actually visible regardless of how many items are in the pocket. This section should be at the top, not under pocket description/contents. Or maybe under pockets list - that one will most probably never have much height.

Screenshots

cataclysm-tiles_2020_06_24_09_03_29_922

Versions and configuration

  • OS: Windows 7
  • Game Version: 0.E-3478-g28fa7cb [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Aftershock [aftershock],
    Magiclysm [magiclysm],
    Alternative Map Key [alt_map_key],
    sees-player icon, retrodays [sees_player_retro],
    Stats Through Skills [StatsThroughSkills]
    ]

Additional context

@anothersimulacrum anothersimulacrum added <Suggestion / Discussion> Talk it out before implementing Info / User Interface Game - player communication, menus, etc. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA labels Jun 24, 2020
KorGgenT pushed a commit that referenced this issue Jul 19, 2020
…ents section

* fix fav.pockets interface

Move priority/white/blacklists section before pocket contents section. Otherwise it cannot be seen if there are many items in a pocket.

* Update item_contents.cpp
fengjixuchui added a commit to fengjixuchui/Cataclysm-DDA that referenced this issue Jul 19, 2020
Fix CleverRaven#41550 - Favorite pockets menu - move options section …
ussdefiant60 pushed a commit to ussdefiant60/Cataclysm-DDA that referenced this issue Jul 20, 2020
…before contents section

* fix fav.pockets interface

Move priority/white/blacklists section before pocket contents section. Otherwise it cannot be seen if there are many items in a pocket.

* Update item_contents.cpp
@kevingranade
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This issue has been mentioned on Cataclysm: Dark Days Ahead. There might be relevant details there:

https://discourse.cataclysmdda.org/t/prevent-loot-from-going-into-armor/25491/2

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Labels
Info / User Interface Game - player communication, menus, etc. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing
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3 participants