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Unloading sewing kit creates a "none" item #40158
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Related to #40125 |
Related to #40134 |
Same thing happens with bone needle - reloading bone needle with thread leaves it at zero charges, but uses the thread. |
Ditto for wood needle. This really needs to get moved to the top of the queue. It breaks the game. |
There is no queue. |
Agree totally. Hard to play past too far with nothing being reloadable.
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To: CleverRaven/Cataclysm-DDA <[email protected]>
Cc: morthein <[email protected]>; Manual <[email protected]>
Subject: Re: [CleverRaven/Cataclysm-DDA] Unloading sewing kit creates a "none" item (#40158)
Ditto for wood needle.
This really needs to get moved to the top of the queue. It breaks the game.
There is no queue.
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Then it needs to move to the top of everyone's queue. |
Nope. |
Describe the bug
Unloading sewing kit creates a "none" item
Steps To Reproduce
sewing kit
sewing kit (50/200)
sewing kit (0/200)
andnone
Expected behavior
thread
not losing identityVersions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Magiclysm [magiclysm]
]
Additional context
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