Duplicate mod ident warning broken in recent experimentals. Causing Segmentation Fault at launch. #39258
Labels
<Crash / Freeze>
Fatal bug that results in hangs or crashes.
(S2 - Confirmed)
Bug that's been confirmed to exist
SDL: Tiles / Sound
Tiles visual interface and sounds.
Describe the bug
In 0.E stable, when mods with duplicate idents were present in any combination of cataclysm/mods and/or cataclysm/data/mods, cataclysm gave a warning on launch but was able to continue launching the game. Somewhere between 10478(0.E stable) and 10489(latest experimental as of this issue) this same duplicated mod ident condition causes a segmentation fault on launch without providing any information that would help to resolve the problem.
Steps To Reproduce
Copy any mod in the mods folder and paste it back into the mods folder, producing 2 folders with different names and identical contents. Launch the game. In stable, you'll get a warning message. In 10489 you'll get a segmentation fault.
Expected behavior
That the game would continue giving helpful warnings to aid in troubleshooting problems.
Screenshots
Behavior in 0.E Stable:
https://i.imgur.com/xnhCwPU.png
Behavior in 0.E Experimental 10489:
https://i.imgur.com/tDbO62t.png
Versions and configuration
0.E Stable 10478 -
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food]
]
Additional context
logs from above photo.
crash.log
debug.log
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