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Vehicle becomes transparent when moving around or when opening/close a vehicle door #38708

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akirashirosawa opened this issue Mar 11, 2020 · 1 comment · Fixed by #38712
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<Bug> This needs to be fixed Mechanics: Character / Player Character / Player mechanics Vehicles Vehicles, parts, mechanics & interactions

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@akirashirosawa
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Describe the bug

Vehicle becomes transparent (character can see through heavy duty boards or regular boards) when moving around or when opening/close a door of it or of another vehicle. It's not only cosmetic issue: character can see zombie, and zombie can see character too through vehicle with boards. Please look at the screenshots.

Steps To Reproduce

  1. Move around some heavy vehicle with boards - in some position character can see through it.
  2. Open or close vehicle door make vehicle transparent - character can see through it.

Expected behavior

Character and monsters can't see through heavy duty or regular boards of vehicle.

Screenshots

Moving around:
1-1
1-2

Open then close door inside the vehicle
2-1
2-2
2-3

Open door of nearby vehicle
3-1
3-2

Versions and configuration

  • OS: MacOs
    • OS Version: Name: Mac OS X; Version: 10.15.3; Build: 19D76;
  • Game Version: 0.D-13031-g5a76e8e30d [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    No Rail Stations [No_Rail_Stations]
    ]

Additional context

This issue is not related to map memory fix on #37460, I checked it when fix vehicle drag bug. This issue occurred somewhere later.

@KorGgenT KorGgenT added <Bug> This needs to be fixed Mechanics: Character / Player Character / Player mechanics Vehicles Vehicles, parts, mechanics & interactions labels Mar 11, 2020
@akirashirosawa
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This issue is noticeable in game only when the zlevels off. But transparency cache building broken after #38280. See fix #38712.

ZhilkinSerg added a commit that referenced this issue Mar 12, 2020
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Labels
<Bug> This needs to be fixed Mechanics: Character / Player Character / Player mechanics Vehicles Vehicles, parts, mechanics & interactions
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2 participants