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"none" item, unknown cause; possibly smoking rack #38462

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Funguss opened this issue Feb 29, 2020 · 3 comments · Fixed by #38477
Closed

"none" item, unknown cause; possibly smoking rack #38462

Funguss opened this issue Feb 29, 2020 · 3 comments · Fixed by #38477

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@Funguss
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Funguss commented Feb 29, 2020

As title. Find save below. There was an error when removing charcoal from the smoking rack, but I must admit I didn't pay attention.

Bentonia.zip

Steps To Reproduce

???

Screenshots

none

Versions and configuration

  • OS: Windows
    • OS Version: MINGW/CYGWIN/MSYS2 on unknown Windows version
  • Game Version: 0.D-12504-g9015618 [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda],
    Aftershock [aftershock],
    C.R.I.T Expansion Mod [crt_expansion],
    Magiclysm [magiclysm],
    Makeshift Items Mod [makeshift],
    More Survival Tools [More_Survival_Tools],
    Mythological Replicas [nw_pack],
    Hydroponics [hydroponics],
    Mutant NPCs [mutant_npcs],
    No Rail Stations [No_Rail_Stations],
    Folding Parts pack [deoxymod],
    Vehicle Additions Pack [blazemod],
    Tanks and Other Vehicles [Tanks],
    Roadheader and other mining vehicles [Heavy miners],
    No Fungal Monsters [No_Fungi],
    Beta National Guard Camp [national_guard_camp]
    ]
@jkraybill
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I got this same issue just once. I think there is a bug to do with loading charcoal into a smoking rack that already has charcoal in it. Will try to find the repro for this.

@Funguss
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Funguss commented Feb 29, 2020

Right, I did do that!

@jkraybill
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OK, I've got the base repro.

Build a smoking rack
(E)xamine it, (r)eload it with one charcoal
Insert 1 smokable thing into the smoker (I used strawberries)
(E)xamine it again, (r)eload with charcoal
When it asks you "The smoking rack contains 1 charcoal. Unload?" say Yes.
The error occurs (debug log attached):

image

After skipping the error, you now have a blank space and a "none" item in your inventory.

The game allows you to drop the "none", and even pick it up again.

debug.log

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2 participants