You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When ethanol burner is turned on for a while, and then deactivated, nearby buildings end up filled with hot air, raising the temperature well above survivable ranges.
Steps To Reproduce
Ensure a reasonable chunk of bionic power is missing, so ethanol burner can activate (~ 100 should be enough)
turn on ethanol burner while standing outside
let ethanol burner run for a while
turn off ethanol burner
check nearby buildings, and find them filled with hot air 4, and well above survivable temperatures
Expected behavior
Temperature/hot air should either not persist beyond turning the burner off, or should only persist in the immediate vicinity of the player (the same room they were in for instance).
Screenshots
Here's the setup I used. PC stood outside the entire duration of the test, and did not move from his square
Versions and configuration
OS: Windows 10
OS Version: 10.0 1809
Game Version: 0.D-12289-g26b2614 [64-bit]
Graphics Version: Tiles
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food]
]
Additional context
Based on the fact that every tile in view has hot air 4 when the player activates the ethanol burner (or maybe while they have the heated condition) it appears that the actual implementation of the heat effect is to just generate hot air in every visible tile, and then either delete it when done, or wait for it to disperse naturally (I am unsure how hot air works). However they appear to have neglected to delete it in buildings (or forgotten that it will not disperse naturally in buildings).
The text was updated successfully, but these errors were encountered:
Probably a good idea to try reproducing this after #38020 is merged. It was hopefully going to fix #37586, which has been hard to reproduce for several of us but sounds closely related to this one.
Describe the bug
When ethanol burner is turned on for a while, and then deactivated, nearby buildings end up filled with hot air, raising the temperature well above survivable ranges.
Steps To Reproduce
Expected behavior
Temperature/hot air should either not persist beyond turning the burner off, or should only persist in the immediate vicinity of the player (the same room they were in for instance).
Screenshots
Here's the setup I used. PC stood outside the entire duration of the test, and did not move from his square
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food]
]
Additional context
Based on the fact that every tile in view has hot air 4 when the player activates the ethanol burner (or maybe while they have the heated condition) it appears that the actual implementation of the heat effect is to just generate hot air in every visible tile, and then either delete it when done, or wait for it to disperse naturally (I am unsure how hot air works). However they appear to have neglected to delete it in buildings (or forgotten that it will not disperse naturally in buildings).
The text was updated successfully, but these errors were encountered: