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As per title: if, say, a zombie technician pulls the gun out of your hands while reloading the game throws an error.
Steps To Reproduce
Steps to reproduce the behavior:
Make a player with a gun (with a long reloading time preferably), magazine, and some ammo.
Spawn a zombie technician nearby.
Shoot at something, then reload in line of sight of the zombie techie.
Repeat until gun gets pulled away mid-reload.
Expected behavior
Nothing game-breaking happens, but I guess having a message in logs saying that the gun went away would be prettier.
Additional context
Error report:
DEBUG : reload target is null, failed to reload
FUNCTION : void activity_handlers::reload_finish(player_activity*, player*)
FILE : src/activity_handlers.cpp
LINE : 1837
Game Version
0.D-10214-ge667aa0
The text was updated successfully, but these errors were encountered:
Describe the bug
As per title: if, say, a zombie technician pulls the gun out of your hands while reloading the game throws an error.
Steps To Reproduce
Steps to reproduce the behavior:
Expected behavior
Nothing game-breaking happens, but I guess having a message in logs saying that the gun went away would be prettier.
Additional context
Error report:
Game Version
0.D-10214-ge667aa0
The text was updated successfully, but these errors were encountered: