Change pull metal weapon mattack to cancel reload activity #36260
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Summary
SUMMARY: Bugfixes "Change pull metal weapon mattack to cancel reload activity"
Purpose of change
Fixes #36136
Describe the solution
Added check for activity type after weapon pulled succesfully, if its reload activity, then cancel it, to avoid debugmsg
also noticed that the valid weapons check didnt look for hardsteel material type, ive added that.
Describe alternatives you've considered
N/A
Testing
spawned zombie technician , reloaded while they approached, they pulled the weapon out my hands while reloading, no debugmsg popped up, after this change.
Additional context
N/A