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Health Regen Significantly Less Than Expected #36095

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FracturedSolace opened this issue Dec 14, 2019 · 3 comments
Closed

Health Regen Significantly Less Than Expected #36095

FracturedSolace opened this issue Dec 14, 2019 · 3 comments

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@FracturedSolace
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Game version: 10189 Experimental

Operating system: Windows 10 x64

Tiles or curses: Tiles

Mods active: Disable NPC Needs and Mythological Replicas

Expected behavior

Significant healing during sleep

Actual behavior

Healing 5hp per body part with approx. 8 hours of sleep, despite not having imperceptive healer and hidden health stat at 10

Steps to reproduce the behavior

Unsure, affected save file provided
Glithced Character Save.zip

@GGgatherer
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Contributor

What is your first aid level? Did you disinfect/bandage your wounds?

@ZhilkinSerg
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Seems to be working as expected.

Base healing rate for player is 0.0001 hp per turn.

{
"type": "EXTERNAL_OPTION",
"name": "PLAYER_HEALING_RATE",
"info": "Set base player healing rate per turn. Default: 0.0001",
"stype": "float",
"value": 0.0001
},

This is 0.36 hp per hour or 2.88 hp per 8 hours. You've got 5 hp per same time which looks good for your high health.

See #31611 for reference.

@FracturedSolace
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I was unaware base healing was changed. This absolutely appears accurate given that change.

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3 participants