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#9975 NPCs Can Run Out of Stamina #35969
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I believe this may be an issue with asthmatic NPC's. Asthma attacks drain stamina, and NPC's never recover that stamina, meaning they will eventually become winded. Could maybe be fixed by enabling NPC stamina regen. |
I had a similar experience with a stamina-related follower bug. My Follower had their speed slowed dramatically for days with no indication of the problem. I checked via debug after someone suggested it could be related to the stamina issue, and found that their stamina was stuck at 2112 for some reason. I set it to full and their speed returned to normal. The NPC does not have asthma or anything else that would affect stamina as far as I can tell. |
I went and looked at some backup saves, and saw my NPC companions stamina seems to have been dropping steadily over a few in game days. These backups spanned several experimental patches. Also good to know it's not just the asthma trait, I was about to edit it away in the json. |
Hm. were your NPCs doing any activities? any jobs at camps? fighting? They really shouldnt use any stamina... its weird. |
It's still happening on the latest build as of today, I set his stamina back to max and then it held steady, then I went mansion-diving and by the end of it his stamina was down at 8000. I reset it back to max, and it has stayed steady since. While we were in the mansion he was fighting in melee with a katana, and I had him hold some loot for me (still well under his carry limit). He's decked out in light survivor gear and a firefighter PBA mask. |
This seems to apply to all stamina-using actions. The NPCs will use stamina fighting in some manner and then never regenerate it. Spawning a new NPC and watching its stamina values as it fights a zombie shows it losing stamina. After the fight, the NPC has 0 stamina and it does not recover. |
Yes I can now confirm, it's being caused by melee combat. What's worse is because NPC do not regenerate stamina during their turns, the drain happens extremely quickly. A melee engagement with just a few regular Zeds will bring down the stamina level by several thousand. This makes NPCs basically useless if they get swarmed, as their speed will dramatically drop. I'm constantly having to use the debug menu to reset NPC stamina to full. |
I've temporarily gotten around this by using CheatEngine to lock the memory value for their Stamina. |
Game version: Build #9975
Operating system: Windows 10
Tiles or curses:
Mods active: N/A
Expected behavior
NPC's should not ever use or run out of stamina; running out of stamina should have no effect
Actual behavior
Somehow my NPC companion reached 0 stamina (unsure of what activity caused this. I was looting a town, fighting zombies, and toggling between walk/crouch/run). Once he reached 0 stamina his speed dropped dramatically, and nothing would revert his speed back to normal (sleeping, waiting, etc.). Had to use debug menu to reset stamina to 10000. Once stamina was reset, speed returned to normal.
Steps to reproduce the behavior
Unsure of what happened to drain companion's stamina, but setting their stamina to 0 in the debug menu drastically reduces their speed.
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