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Being grappled or struck in melee while operating a moving vehicle should affect vehicle steering #35914

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ghost opened this issue Dec 7, 2019 · 4 comments
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[C++] Changes (can be) made in C++. Previously named `Code` <Enhancement / Feature> New features, or enhancements on existing stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing Vehicles Vehicles, parts, mechanics & interactions

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@ghost
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ghost commented Dec 7, 2019

Describe the bug

Driving in your car, with a zombie in the backseat or on the console next to you, reaching over and grabbing you-- c'mon, we've all been there. But shouldn't it mess with our driving?

Steps To Reproduce

Drive through crowd of zombies in a mobile, functioning car, get one of them in the car next to you, allow zombie to occupy adjacent tile in your vehicle, drive. The zombie will attack you normally, and your grapple/injury state does not affect the vehicle's mode of travel in any way.

Expected behavior

I would expect rolls vs driving skill graded against injury and pain states if injured during vehicle operation and motion, with unintended L/R inputs and to a lesser extent forward/backward inputs occurring on roll failure.

These effects should be tremendously exacerbated if grappled by a foe while attempting to drive.

Screenshots

If applicable, add screenshots to help explain your problem.

Versions and configuration

  • OS: [e.g. iOS 8 or Windows 10 or Ubuntu 18.04]
  • Game Version: [from the main menu, e.g. 0.C-29938-g90f5268437]
  • Graphics version: [Tiles or Terminal]
  • Mods loaded: [e.g.dda, boats, hacktheplanet, StatsThroughSkills]

Additional context

Add any other context about the problem here.

@KorGgenT KorGgenT added <Suggestion / Discussion> Talk it out before implementing [C++] Changes (can be) made in C++. Previously named `Code` Vehicles Vehicles, parts, mechanics & interactions <Enhancement / Feature> New features, or enhancements on existing labels Dec 7, 2019
@adamdeno
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adamdeno commented Dec 7, 2019

maybe if you are grabbed too , they force you out of the vehicle along with being hit that cause messing the steering

@Night-Pryanik
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maybe if you are grabbed too , they force you out of the vehicle along with being hit that cause messing the steering

That's what happening now. Sometimes it works too good - #22764.

@stale
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stale bot commented Jan 6, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Jan 6, 2020
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stale bot commented Feb 5, 2020

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed Feb 5, 2020
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Labels
[C++] Changes (can be) made in C++. Previously named `Code` <Enhancement / Feature> New features, or enhancements on existing stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing Vehicles Vehicles, parts, mechanics & interactions
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