Being grappled or struck in melee while operating a moving vehicle should affect vehicle steering #35914
Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
<Enhancement / Feature>
New features, or enhancements on existing
stale
Closed for lack of activity, but still valid.
<Suggestion / Discussion>
Talk it out before implementing
Vehicles
Vehicles, parts, mechanics & interactions
Describe the bug
Driving in your car, with a zombie in the backseat or on the console next to you, reaching over and grabbing you-- c'mon, we've all been there. But shouldn't it mess with our driving?
Steps To Reproduce
Drive through crowd of zombies in a mobile, functioning car, get one of them in the car next to you, allow zombie to occupy adjacent tile in your vehicle, drive. The zombie will attack you normally, and your grapple/injury state does not affect the vehicle's mode of travel in any way.
Expected behavior
I would expect rolls vs driving skill graded against injury and pain states if injured during vehicle operation and motion, with unintended L/R inputs and to a lesser extent forward/backward inputs occurring on roll failure.
These effects should be tremendously exacerbated if grappled by a foe while attempting to drive.
Screenshots
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Versions and configuration
Additional context
Add any other context about the problem here.
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