Doing bumps of cocaine should take more time, with a risk of spillage/ coke should not be able to be consumed while swimming or being grappled #35901
Labels
<Enhancement / Feature>
New features, or enhancements on existing
Items / Item Actions / Item Qualities
Items and how they work and interact
stale
Closed for lack of activity, but still valid.
<Suggestion / Discussion>
Talk it out before implementing
Describe the bug
From my understanding, in-game at this time it is possible to do bumps of coke while literally running, swimming, operating a vehicle, or being grappled by zombies (though the latter example would expose you to opportunity attacks). This is not at all accurate- insufflation of anything requires a still environment and a steady hand, or the user will spill everything.
a) If in hand-to-hand combat, realistically a character would NOT be able to use their fine motor skills to take a bump of coke. Readying even what users refer to as a 'key bump' (a small amount of powdered cocaine placed on the end of a key for insufflation) would require a controlled environment and the slightest jitter or shake would cause probable wastage and/or failure.
b)Swimmers would not be able to use this item in this way due to contamination of the product with water as well as the fine motor skills required to load and insufflate the drug.
c) Characters walking, running, or using roller skates (for example) should have varying rates of roll difficulty vs PER and DEX in order to perform the Consume Item command with this type of drug effectively, with a warning message. Error states should include spillage and/or doing too much.
Steps To Reproduce
Character has cocaine (x) in inventory
Character is swimming, driving, or being grappled
Expected behavior
Warning! Attempting to use this item in motion may result in spillage and/or incorrect dosages. Proceed? (y/n)
And there should be a roll against PER and DEX (0.5PER+0.5DEX, for instance) to avoid spillage, with the margin of failure causing the message:
You spilled (3, for example) cocaine on your surroundings while attempting to use it.
The (3 or whatever #) referenced above should be removed from both inventory and the game, being regarded as 'lost' or destroyed with no item markers on the ground.
An alternative failure state would have the character accidentally consuming more uses of the item than the default 1 use, with predictable results (Stimulant Overdose, death, etc) if sufficient.
Using roller skates and running should have much higher difficulty levels for the roll than walking or crouch-walking, though all should be penalized.
Characters using this item in darkness or while blind should get a warning message:
Warning! Attempting to use this item in the dark may result in incorrect dosages and/or spillage. Proceed? (y/n)
The penalties for low-light should be present but negligible, and the penalties for perfect darkness or blindness should stack with motion penalties.
You cannot consume this item while swimming, grabbing objects, or while being grappled!
And this would result in no consumption taking place, with the action attempt being cancelled.
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Versions and configuration
Additional context
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