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After starting a new world (or maybe running into an unexplored building) , doors behave weirdly giving wrong messages. #35841

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adamdeno opened this issue Dec 3, 2019 · 3 comments
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<Bug> This needs to be fixed Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. (S1 - Need confirmation) Report waiting on confirmation of reproducibility

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@adamdeno
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adamdeno commented Dec 3, 2019

Describe the bug

When starting a new world or just going to a new unexplored building , Pressing e on the door will give you a message that the door is locked , yet when you move at it or press o the door opens despite the message shown.

P.S: I am not sure if this happens to all doors...

Steps To Reproduce

Steps to reproduce the behavior:

  1. Find any unexplored building.
  2. Try to pressing e on the door.
  3. Gives Locked door message , despite it being opened and closed normally

Expected behavior

nothing.

Screenshots

door1

door2

Versions and configuration

  • OS:

Windows 10

  • Game Version:

0.D-9811-g6b32e99 (tiles)

  • Graphics version:

Tiles

  • Mods loaded:

mods

Additional context

i just noticed it and made this bug report.

@Night-Pryanik
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Can't confirm this on 0.D-9825. Could you please provide a savegame where this reliably happens?

Do you have a crowbar or lockpicks in your inventory?

@Night-Pryanik Night-Pryanik added (S1 - Need confirmation) Report waiting on confirmation of reproducibility <Bug> This needs to be fixed Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. labels Dec 4, 2019
@adamdeno
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adamdeno commented Dec 4, 2019

i was starting as "survivor" profession and i was in my starting house.

@adamdeno
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adamdeno commented Dec 4, 2019

i also have it on the most recent build

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Labels
<Bug> This needs to be fixed Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. (S1 - Need confirmation) Report waiting on confirmation of reproducibility
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