After starting a new world (or maybe running into an unexplored building) , doors behave weirdly giving wrong messages. #35841
Labels
<Bug>
This needs to be fixed
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
(S1 - Need confirmation)
Report waiting on confirmation of reproducibility
Describe the bug
When starting a new world or just going to a new unexplored building , Pressing
e
on the door will give you a message that the door is locked , yet when you move at it or presso
the door opens despite the message shown.P.S: I am not sure if this happens to all doors...
Steps To Reproduce
Steps to reproduce the behavior:
e
on the door.Expected behavior
nothing.
Screenshots
Versions and configuration
Additional context
i just noticed it and made this bug report.
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