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Discussion: Generic Guns, 'Archetypal guns' #35483

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tenmillimaster opened this issue Nov 12, 2019 · 12 comments
Closed

Discussion: Generic Guns, 'Archetypal guns' #35483

tenmillimaster opened this issue Nov 12, 2019 · 12 comments
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Accessibility Issues regarding accessibility Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Mods Issues related to mods or modding Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics <Suggestion / Discussion> Talk it out before implementing

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@tenmillimaster
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The Issue
Generic guns is an accessibility mod that is in need of updating. In the process of doing so, we need to identify which 'archetypes' a firearm can be distilled to, without losing nuance while also retaining simplicity.

Rather than leave some item id's untouched, as the mod currently does, we'd like to migrate all guns to one of these archetypal guns.

Archetypal Calibers
These are the calibers I would distill all 'firearms' down to in game:
image
Each column contains core game calibers that would be migrated to their column header's caliber, e.g. all 10mm, .45 acp, and 9mm would migrate to 'pistol ammo'.

Archetypal firearms
Loosely arranged by caliber and 'format', this is a matrix of firearms that would be included in game. The format doesn't really make sense for the launchers, however.
image

Paring Down
A number of these firearms are quite close, e.g. the battle rifle and sniper rifle in 'rifle', the sporter rifle and assault rifle in 'light rifle', flintlocks and percussion weapons...
I do not use this mod myself, so would like feedback on if there are sufficient firearms, or too many. And if too many, which do you feel should be removed?

@tenmillimaster tenmillimaster added <Suggestion / Discussion> Talk it out before implementing Accessibility Issues regarding accessibility Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Mods Issues related to mods or modding Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics labels Nov 12, 2019
@mlangsdorf
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target pistol (tiny rifle magazine fed handgun)
small pistol (small pistol magazine fed handgun)
large pistol (large pistol magazine fed handgun)
small revolver (small pistol revolver handgun)
hunting revolver (large pistol or black powder revolver handgun)
antique revolver (black powder revolver handgun)
antique pistol (black powder single shot handgun)
smg (large pistol magazine fed submachine gun - nobody using GG cares about the distinctions between SMGs and PDWs)
plinking rifle (tiny rifle longarm with a fixed magazine)
assault rifle (large rifle longarm with detachable magazine and automatic fire)
hunting rifle (large rifle long arm with detachable magazine)
cowboy rifle (large pistol longarm with fixed magazine)
survivalist carbine (large pistol longarm with detachable magazine)
sniper rifle (large rifle long arm with fixed magazine)
anti-material rifle (huge rifle longarm with detachable magazine)
elephant gun (huge rifle longarm with 2 shots)
antique musket (black powder, single shot longarm)
double-barrel shotgun (blackpowder or shotgun long with two shots)
shotgun (blackpowder or shotgun longarm with fixed magazine)
light machine gun (large rifle longarm that takes ammo belts)
heavy machine gun (huge rifle longarm that takes ammo belts)
pipe pistol (large pistol single shot handgun)
pipe rifle (large rifle single shot longarm)
flare pistol (grenade single shot handgun)
grenade launcher (grenade single shot longarm)
revolver grenade launcher (grenade longarm with 12 shot fixed magazine)
automatic grenade launcher (grenade longarm with belt feed)
disposable rocket launcher (rocket single use longarm)
"bazooka" (rocket reloadable single use longarm)

ammo types are:
small pistol (.32 ACP): anything smaller than 9mm
large pistol (.45 ACP): 9mm or heavier
tiny rifle (.22LR): .22LR and variants
large rifle (.308): any rifle round below .375 H&H
huge rifle (.50 BMG): .375 H&H and larger rifle rounds
shotgun (12g shot): any shotshell
black powder (paper cartridge): any black powder load
grenade (40mm grenade): any flare or grenade round
rocket (84mm carl gustav rocket): any rocket

This is slightly fewer categories than you had; I don't think the distinction between cap and ball, flintlock, and blunderbuss matters, and all rifle rounds between .22LR and .50 BMG are just rifle rounds.

@Night-Pryanik Night-Pryanik removed the Accessibility Issues regarding accessibility label Nov 13, 2019
@Night-Pryanik
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Generic guns is an accessibility mod

We use "accessibility" term only when describing how to help people with physical problems (blind, color-blind etc) to play the game. "Generic guns" is a mod purely for personal tastes, it has nothing to do with accessibility.

@tenmillimaster
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Oh, my bad. A more senior developer than me had referred to it in such a manner, but I suppose that was just an opinion.

@I-am-Erk
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We're really not that anal retentive about the tags, and I'd absolutely call this an accessibility change as it makes the game much more accessible to a wide range of players

@I-am-Erk
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Regarding the actual question, I note you're missing single shot rifles, like the classic bolt action hunting rifle?

@kevingranade kevingranade added the Accessibility Issues regarding accessibility label Nov 15, 2019
@kevingranade
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I've gotten serious feedback from a number of people that they find guns prohibitively difficult to interact with without this mod. IMO that qualifies.

@I-am-Erk
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That list includes me. I've managed to learn a couple types, but by and large I just avoid them.

@tenmillimaster
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@I-am-Erk in both mine and Mlangsdorf's previews, a bolt action hunting rifle would be a sniper rifle.

@ymber
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ymber commented Nov 18, 2019

I'd keep the items and ammotypes pretty minimal. I quite like the direction of Tonkatsu's list but I'd cut it down so there's no role overlap between the weapons.

  • Remove
    • cap and ball ammunition and weapons
    • double carbine
    • double barrel shotgun
    • backup pistol
    • plinking carbine
    • lever action carbine
    • elephant gun
  • Replace
    • M1014 with Saiga-12
    • M110A1 with M24
  • Add
    • machine pistol (Glock 18C)
    • hunting rifle without optics (mosin 91/30)

@I-am-Erk
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I don't think that's all that necessary... Generic guns doesn't mean removing the gameplay of weapon selection entirely, the goal is mainly to remove the part where you have to memorize a bunch of letter-number string brand names that offer no information about the weapon. Having some choice between a few weapons is still desirable I think.

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stale bot commented Dec 18, 2019

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Dec 18, 2019
@ymber ymber removed the stale Closed for lack of activity, but still valid. label Dec 18, 2019
@ymber
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ymber commented Dec 18, 2019

Closing this as a concluded discussion issue.

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Labels
Accessibility Issues regarding accessibility Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Mods Issues related to mods or modding Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics <Suggestion / Discussion> Talk it out before implementing
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