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Crash when looking around (x) #34201
Comments
Call stack:
the crash occurs at Cataclysm-DDA/src/cata_tiles.cpp Line 1207 in a495d62
ch.visibility_cache being a 132x132 array, and x/y being 174/-45 respectively...
I have no idea how this even works in the first place, and why it does not crash under normal play... cc @Qrox who has been working on cata_tiles.cpp recently |
I've partially bisected this to be introduced between 687b534 (good) and 687b534 (bad), both belonging to #33760 Edit: the last several bisect steps turned out to be super quick, and said that bfee44d is the first bad commit. |
Oops, it seems I forgot to add bound check when moving the memory drawing code. Thanks, I'll look into it. |
Describe the bug
Game crashes
Steps To Reproduce
x
(look aroundExpected behavior
Game does not crash.
Because crashing is a bad user experience
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food]
]
Additional context
crash.log
debug.log
Lawnton.zip
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