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A vehicle (at least my foldable one) will not properly update its weight upon moving items out of it. It is required you grab it and physically move it over a tile in order for the weight to update properly.
Steps To Reproduce
Get a vehicle (mine has foldable light frame, folding shopping cart basket, and 4" casters).
Move items to it, and examine it to see that the weight increased.
Move items out of it, and examine it to see that the weight stayed the same.
Fold it, attempt to pick it up, and collapse under its weight.
Expected behavior
I expect the weight to decrease when moving items out, because the weight increases when moving items in. This is important, because I'm folding the vehicle on the spot, and picking it up (I'm moving a bunch of items up out of a lab).
Screenshots
Versions and configuration
Been this way for a few days (I update every time I play), at least (didn't have a vehicle before then).
OS: Windows
OS Version: 10.0 1803
Game Version: 0.D-6916-g566c2ba [64-bit]
Graphics Version: Tiles
Mods loaded: [
Dark Days Ahead [dda],
More Survival Tools [More_Survival_Tools],
Modular Turrets [modular_turrets],
Salvaged Robots [Salvaged_Robots],
Mining Mod [Mining_Mod],
Mutant NPCs [mutant_npcs],
Folding Parts pack [deoxymod],
Vehicle Additions Pack [blazemod],
Tanks and Other Vehicles [Tanks],
Necromancy [necromancy],
sees-player icon, retrodays [sees_player_retro],
Bionic Slots [cbm_slots],
Manual Bionic Installation [manualbionicinstall],
Safe Autodoc [safeautodoc],
Sleep Deprivation [sleepdeprivation],
StatsThroughSkills [StatsThroughSkills],
Medieval and Historic Classes and Shields [Medieval_Stuff],
No Filthy Clothing [no_filthy_clothing],
Simplified Nutrition [novitamins],
Jury-Rigged Robots [jury_rigged_robots],
Mythical Martial Arts [MMA],
Hydroponics [hydroponics],
Aftershock [aftershock],
Classes and Scenarios Mod [more_classes_scenarios]
]
#Describe the bug
A vehicle (at least my foldable one) will not properly update its weight upon moving items out of it. It is required you grab it and physically move it over a tile in order for the weight to update properly.
Steps To Reproduce
Expected behavior
I expect the weight to decrease when moving items out, because the weight increases when moving items in. This is important, because I'm folding the vehicle on the spot, and picking it up (I'm moving a bunch of items up out of a lab).
Screenshots
Versions and configuration
Been this way for a few days (I update every time I play), at least (didn't have a vehicle before then).
Dark Days Ahead [dda],
More Survival Tools [More_Survival_Tools],
Modular Turrets [modular_turrets],
Salvaged Robots [Salvaged_Robots],
Mining Mod [Mining_Mod],
Mutant NPCs [mutant_npcs],
Folding Parts pack [deoxymod],
Vehicle Additions Pack [blazemod],
Tanks and Other Vehicles [Tanks],
Necromancy [necromancy],
sees-player icon, retrodays [sees_player_retro],
Bionic Slots [cbm_slots],
Manual Bionic Installation [manualbionicinstall],
Safe Autodoc [safeautodoc],
Sleep Deprivation [sleepdeprivation],
StatsThroughSkills [StatsThroughSkills],
Medieval and Historic Classes and Shields [Medieval_Stuff],
No Filthy Clothing [no_filthy_clothing],
Simplified Nutrition [novitamins],
Jury-Rigged Robots [jury_rigged_robots],
Mythical Martial Arts [MMA],
Hydroponics [hydroponics],
Aftershock [aftershock],
Classes and Scenarios Mod [more_classes_scenarios]
]
Additional context
Survivorland.zip
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