Tool and grenade processing with 1 second turns #31382
Labels
<Bug>
This needs to be fixed
Items / Item Actions / Item Qualities
Items and how they work and interact
<Suggestion / Discussion>
Talk it out before implementing
Time / Turns / Duration / Date
Issues concerning any activities being too fast or too slow. Also issues about time and date ingame
Describe the bug
Tools that make use of
"turns_per_charge"
haven't been updated to account for 1 second turns. This means that in most cases they consume charge six times too fast.Expected behavior
Unfortunately the fix is not as simple as multiplying them all by 6, as there are be some tools that used to have a value of 1
"turns_per_charges"
and should continue to do so.Additional context
Grenades suffer from the same problem, though it's even less clear if their lifetimes should be extended to match the old behavior. Most likely they are fine as they are now.
The text was updated successfully, but these errors were encountered: