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List of monsters around player displays incorrectly for monsters with long names #24436
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it |
* Editing game.cpp * Editing game.cpp 2 * Editing game.cpp 3 * Editing game.cpp 4 * Editing game.cpp 5 * Astyle * To satisfy Clang-tidy build * Coloring monster names and some fix * Some polishing * Fix npc info * Another fix * Fix long 3d vision directions text * Fixed #24436
* Editing game.cpp * Editing game.cpp 2 * Editing game.cpp 3 * Editing game.cpp 4 * Editing game.cpp 5 * Astyle * To satisfy Clang-tidy build * Coloring monster names and some fix * Some polishing * Fix npc info * Another fix * Fix long 3d vision directions text * Fixed CleverRaven#24436 Based on commit 2657814 by 8street, originally merged into mainline by KevinGranade.
Game version: 0.C-29459-g56a2166
Expected behavior
In the list of monsters, monster name and monster health never overlap each other.
Actual behavior
Steps to reproduce the behavior
Open the list of monsters around player while a near-death gigantic naked mole-rat is visible.
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