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One of the biggest issues with the notion of swappable storage batteries is the lack of ability to identify which battery is which; you can't tell the difference between a full or empty one using the vehicle examination interface, so it becomes a game of trial-and-error. To a lesser extent this is also an issue with liquid tanks, though admittedly they're not supposed to be designed for swapping.
I think that -- if it's feasible in terms of code -- a good solution would be to have the parts list show the contents of each non-cargo container (power for batteries, liquids for tanks), like so:
[frame]
(steel armor)
-vehicle tank (60L)-
---gasoline (15.7L)---
Or if that's not possible, at least assign parts some sort of identifier (like "Storage Battery A," "Storage Battery B," etc) so that they can be differentiated when removing parts.
The text was updated successfully, but these errors were encountered:
It is most definitely possible and should be relatively simple because the game already knows what batteries are available for installation when you select the part to install. This is a similar feature to #19735 where I talk about making a menu for exactly the same thing, but for wheels.
One of the biggest issues with the notion of swappable storage batteries is the lack of ability to identify which battery is which; you can't tell the difference between a full or empty one using the vehicle examination interface, so it becomes a game of trial-and-error. To a lesser extent this is also an issue with liquid tanks, though admittedly they're not supposed to be designed for swapping.
I think that -- if it's feasible in terms of code -- a good solution would be to have the parts list show the contents of each non-cargo container (power for batteries, liquids for tanks), like so:
Or if that's not possible, at least assign parts some sort of identifier (like "Storage Battery A," "Storage Battery B," etc) so that they can be differentiated when removing parts.
The text was updated successfully, but these errors were encountered: